It determines the development of two sub attributes: Spellcasting and Qi Casting, which differ slightly in the type of casted spells. Obviously, willpower is related to magic. Developing these two skills will improve the active skills used during battle. ![]() This one determines the accuracy when fighting with a melee weapon or bare hands. ![]() Two skills spread from it: Throwing Weapons, including grenades and throwing knives and Close Combat. As mentioned above: strength determines the accuracy in close combat. You can, if need be, spend some points on Throwing Weapons, it will increase your effectiveness in using, for example, grenades. If you don't intend to fight from close distance - ignore it. Strength is an attribute opposite to the quickness. Developing them might also increase accuracy, but mostly it will add active skills used when shooting from a weapon during a turn. Other skills related to specific weapon types also spreads from it: rifles, shotguns, handguns, SMG. Ranged weapons affect the weapon accuracy. The attribute itself also affects your accuracy and is making it harder for the enemy to hit you. Quickness defines two skills: Dodge and Ranged Weapons. The mentioned skill determines which Cyberware class you can "install in yourself". Additionally, the body development affects the Cyberware Affinity skill - you can develop it as much as the body attribute. Because of that, it is wise to distribute here at least a few redundant points. ![]() BodyĮach body point adds 10 health points. Quickness or any other attribute doesn't affect the amount of the AP! They can be increased only by using active skills/spells, and after completing 9 quests you and all your companions will automatically receive +1 AP permanently. Important: As in each turn based game, there are the so called Action Points (AP). Some attributes intertwines each other: after distributing few points to an attribute you will be able to buy a skill related to that attribute in the next development field. You can't develop some attributes or skills until you develop the basic attribute (for example, you can't develop using the handgun until you increase your ranged weapons attribute, which depends on the quickness attribute). Both of them are developed with the Karma points and are related to each other. In this chapter you will read about the available attributes and skills.
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