collector’s edition games are a good example. Others focus on stuff that you get in addition to the game. Many MMO games give their game (infinite good) away or sell at a reduced price in order to get people to pay for a subscription to their servers and regular content creation (both scarce goods) I heavily doubt the numbers you claim.īut here is a post I made about how game developers can make money with the tangible goods model: The problem is that most companies are just doing it wrong. =) Collapse replies (1) Reply View in chronology I guess it’s time to go 64-bit with 4GB of RAM. Well, that, and the fact that the game software likes to chew up over a GB of RAM after a few hours of usage, but that’s a whole ‘nother story. I still have a looooong ways to go in it, and I have no problems with the service at all, aside from the occasional server crash. But like it’s been said, game companies need to stop treating all their customers like thieves, or they are going to revolt, which is exactly what’s beginning to happen.Īnyway, I’m going to stick with Guild Wars. And yes, I know that if the game runs 100% locally, somebody somewhere will figure out a way to circumvent the phone-home system required for launching the game. It’s pretty rare for a PC gamer to not have any sort of internet connection, so to me this seems like a fair compromise, although I’m willing to bet somebody will argue the point. That way, instead of “activating” copies, you are simply authorizing use of the software in real time, and that way it won’t matter how many copies of it you have installed or where. Now again, I’m not big into gaming, so I don’t really know what the norm is for copyright protection, but it seems to me that it wouldn’t be that hard to setup an online gaming server that you have to log into before you can play the game, even if the game isn’t actually played through said server, but rather standalone on one PC. The only limitation is that you can’t be logged into a single user account on more than one PC at a time, and the only way to circumvent this system is to hack another user’s game account, which does happen, unfortunately. However, it’s treated like standalone game software, in that there are no subscription fees, just one-time charges for each part of the game. What you pay for is access to the parts of the game, not the software itself. Their philosophy seems to be very simple: you can freely download and install the software on as many PCs as you want to, but you can’t get into the game unless you pay for and log into a user account on their game servers. I’m not real big on the whole PC gaming thing, but I do own all three Guild Wars campaigns and the expansion pack as well. Collapse replies (1) Reply View in chronology RegDelNull is the only tool I’ve been able to use that actually removes their null entries in the registry. key named HKLMSOFTWARESecuROM!CAUTION! NEVER DELETE OR CHANGE ANY KEY* contains embedded nulls and cannot be removed using regedit use e.g. delete securom registry keys using regeditĦ. delete the folder Documents and SettingsAll UsersApplication DataSecuROM in case of any deletion problems use DelInvFile toolĥ. delete the folder Documents and SettingsApplication DataSecuROMĤ. Autoruns ( ) remove this service and delete the file windowssystem32UAService7.exeģ. stop UAService7 service (CTRL+ALT+DEL, find it and kill it)Ģ. Try this to get rid of Securom crap, it’s worked for all previous versions but they might have improved it since I last had a securom invested game on my pc:ġ. Yet another lesson in what happens when your customers warn you ahead of time that they don’t want you to cripple the products they buy from you - and you fail to listen.įiled Under: drm, reviews, spore, video games Either way, EA should have been well aware of how the community feels about DRM on games like Spore.Īpparently, the folks there didn’t pay enough attention.Ī bunch of readers have been sending in the news that Spore is getting slammed in reviews on its Amazon review page, as well over a thousand reviewers have all given the product one star, while trashing EA for the use of the DRM. That story got a ton of comments and plenty of other sites also wrote about it as well, leading EA to back down just a little bit, and promise to use slightly less draconian DRM. Back in May, we wrote about an uproar in the gamer community over EA’s decision to include some incredibly cumbersome DRM on some new games, including the highly anticipated Spore.
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